September 9, 2015
Last time, we featured author, inventor and co-founder of SuperBetter, Jane McGonigal to discuss about her upcoming new book, "SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient". Supported by a decade’s worth of scientific research, Jane reveals how adopting a “gameful” mindset can help cultivate new powers of recovery and resilience in everyday life.
Watch the full interview below to learn about:
- What were the challenges of of turning a gameful system into a scientific proven approach?
- Are there conditions that games/gamification/gameful thinking would not be able to help improve an individual’s well being?
- How does Superbetter and games in general contribute to the development of a person’s resilience?
- Does gameplay in the virtual world provide sufficient impact in the “real” world?
- How would a user experience SuperBetter if they are lacking social connections or “allies”?
- How does the Tetris Effect improves an individual’s self control in memory recollection rather than erasing memory in trauma research?
- Why does Jane introduces readers to the concept of gameful thinking and a series of small games introduced through the medium of a book?
- How does Jane overcome environmental resistance and groups who are bias against games?
Watch the video or listen on the audio podcast below and be sure to catch our next episode of the Gamification Revolution.
August 19, 2015
How Keas is Engaging Employees with Wellness and Gamification
Originally published on July 1, 2013
The Gamification Revolution is the only live gamification webcast featuring Gabe Zichermann and fellow gamification experts every week. Join us and have all of your gamification questions answered by these experts. This past week’s guest was Mark Koerner, VP of Product at employee wellness platform Keas.
Gabe and Mark go through some of the features of Keas and discuss how organizations can improve their internal processes by engaging with employee health. Learn about the intricacies of data privacy, the metrics for success, and Keas' general approach of gamification for health in the video.
August 18, 2015
Gabe's Gamification Revolution with Richard Tate of HopeLab & Zamzee
Originally published on November 29, 2012.
Each week on the Gamification Revolution web show, Gabe Zichermann answers all your burning gamification questions LIVE every Monday at 1pm ET/10am PT/1800 GMT at http://gamification.co/live. This week’s show features Richard Tate, VP of Communications & Marketing at HopeLab. Here’s a rundown on some of the topics they spoke about:
- Designing wellness game interventions that don't talk down to young people.
- The differences in designing gamified wellness experiences for older people vs younger people.
- How we can use gamification to bridge the gap of understanding the need for health while dealing with increasing health costs
- The idea that gamified experiences for wellness are often much more scalable than standard methodologies.
- And a number of questions from the audience!